WAILING ROOM
To start the story again, press play. They reread the booklet labeled the Crying Room to get inside what in a plot undoes a room. The tank accidentally did it, but in order to succeed in the scenario, the soldiers must also acquire information. Wailing is a noise between them and information And consolation is impossible when you play someone who is home and you can’t cry for home, except sometimes, when undone quite accidentally, in between laughing. The scenario needs verisimilitude, and the writers of the scenario care about affect as much as tactic. If you cry for real or accidentally, you get a military coin. Play it like you lived it. (You lived it). You have information but between you and information is the undone room.